Your not going to believe this but I actually used 3ds max, never knock the view port canvas, a lot of people will argue that its not the best idea and there somewhat right but still you cant really argue with the results.
This is 2 renders joined together in Photoshop, each render took about 5 min, though I do have a top of the line i7 12 core cpu its rendered with 3ds max mental ray, it has a daylight lighting setup (with mr sun and mr sky) there is also 3.0 haze. The textures are in 10 different parts and for each part there is 3 2048x2048 bmps (a bump a spec and a Deffues) onto a standard black Iron material, there is 360 MB of textures
I still have the time consuming task of scratching up all the out facing edges... not looking forward to that lol but its going to be worth it
I'm glad I could help you out. If you do decide to make an armor like this one day let me know if you need any help.
The concept was born fairly simply really, I took 2 of my favorite things and blended them together, those 2 things being Power armor and Mages, (Iron man & Loki) you should see my Skyrim character I have the heaviest armor and am a super mage, in fact hes a lot like this guy lol.
juan170Featured By OwnerJul 9, 2012Professional Digital Artist
the fact is that I want to create an specific array of armorīs for a personal project, with a variety of functions but keeping it simple, but still stuck between the lines to create them T_T, it will be great to accept your help
I don't know how much help I can really be, I only use 3ds max, I had a look through your gallery you have a very neat modeling style, though I can see how armor could be a problem, my advice atm is get an idea of the stile armor your want (get some reference pics and let me have them also so I know the direction your heading). Than do little bits like the head or the boots but keep them very simple (low poly), as you finish each peace upload a few pics of it and I'll tell you what you could do next to add more details and get them looking cool and such .