I would like to hear any Ideas on how to make it better...
Also, you might consider lengthening the tracks so that they lead the vehicle, and making them deeper to give the vehicle greater clearance for potential hazards and obstacles. Also, the leading edges of of tank treads are usually fairly large, so that the engine doesn't have to strain with using a smaller surface to begin an angled ascent (steep hill)...
Unless this is intended as an urban vehicle, which I kinda get the feeling that it is, given the lack of a large main gun, and several smaller batteries that have the appearance of energy-weapon apertures. What with the hexagonal and square barrels.
Also, am I seeing a pair of radioisotope thermoelectric generator (RTG's) near the rear (self-contained nuclear generators)?
Also, too much space is taken up by smaller guns. You could remove a few smaller weapons that don't matter too much, and make the four bigger and deadlier, as fatboys are inherently land battleships.
Finally, I would personally have added a big laser. But that doesn't matter very much.
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This reminds me of the Halo 3 Elephant, only more badass with large weapons.
I believe that the Fatboy should concentrate its guns along the centerline to offer better overall firepower (or with two turrets side by side in the front and then two turrets behind them that are superfiring i.e. fire over those) ro concentrate forward arc firepower. The rear would be unit manufacturing, air staging, and two missile (air or ground toggle) turrets on the rear track pods. The front track pods would mount a set of lighter turrets. This would allow all the firepower to be brought to bear within the forward 120-degree arc, and you can order the unit to drive in reverse when retreating, that would make it much easier to use.
Doomsday has obviously never experienced the epicness of Supreme Commander, Fatboys are what 200 meters wide and 250 long? The Fatboy 3 would probably be similar sized (or it would be too easy to hit with arty or arty splash)...
I am almost excited.
Can I borrow him for an hour? PLEASE PLEASE PLEASE PLEASE.
It'd look better camouflagged.
Anyway: I assume this intended to be a very large weapon; a moving fortress of some kind; wide tracks doubled enhances this sense of scale (and might even prevent this from sinking into the battlefield if such a thing were feasible) I like the textures used, the layout of the mechanized fortress seems creative and yet nearly practical. I would like to see this rendering in a battlescape (this might also quiet foolishness about the vehicle being 5 m long).
urban? jeebus! it is a neighbourhood... what's he figure it goes up stairs? I know it is hard to say a critique is unfair (for risk of seeming petty) but nonsense should be ignored. Good star rating though.
Sweet isn't it?
Yeah i get like 30 Miles per Genocide.... "
The Fatboy Tank is a mobile FACTORY that can produce units. I've played supreme Commander before, and i can tell you: this thing is HUGE!
The 4 Big guns mounted on the turret are the artillery guns. Their main role is to bombard bases from afar. Even those that are beyond the line of sight. (These guys were my favorite unit and i spam them against my enemies: built 2 or 3 of them at a time, and once I've built like... a dozen-or two-of them keep them moving towards the enemy, slow and steady as we bombard along... and once we get there, the whole place is empty-many were blasted from long range) And they are more than capable of bombarding even while moving.
Poor anti air capability though.
The artist's description mentions nothing of this design being for a game. (Although, the description really mentions nothing at all) Still, my critique is no less valid. This design has a few things in common with the French Saint-Chamond tank or First World War, such as a low-slung body and relatively short treads that are shorter than the body of the tank. Those aren't good things over variable terrains.