So we see a tumblehome hull shape, but those wings sticking out of either end of the head don't seem to make much sense, even though SupCom ships don't tip to the side during sharp turns.
I get the impression this unit can split in half from the two-segment design in both height and width. Is the front end block a troop transport or sub factory of some sort?
Also, the arrangement of the guns... those TMDs, if that's what they are, would have better arcs of fire from the ends of the fins on either side of the ship.
Don't get me wrong, I'm very impressed, just looking at it from a Cybran (extremely practical) point of view. Mounting the main armament in <> (i.e. three guns forward in that formation, three guns on back in same formation) would also give it a better range of power projection coverage... within certain arcs around the 1-2, 4-5, 7-8 and 10-11 o'clock arcs it can bring all 6 batteries to bear at once.
But since you said this was it, we'll take it, it's better than excellent already
Thanks for the feedback each of the 4 main guns can shoot in a full 360 around the ship cos they will have a 45% fire angle, and the 2x front guns are direct fire short range, the other 2 weapons on the top are AA.
45 degrees... those are howitzer-style guns then. very susceptible to the enemy moving, whereas cannons generally have an easier time against naval due to shorter round flight time. Given the Supcom 2 map sizes and weapons ranges, the main gun shells would be very slow (to have the shell only reach 2 kilometres would say 140 m/s muzzle velocity discounting air friction, so maybe 220 m/s with air friction, 20-sec flight time, which is easily dodged) so that 1 gravity on, say, Earth-type planets, would bring the shells down to hit the target. Sorry to rain on your party, just talking realism... of course, if the planets have much higher gravities, muzzle velocity would be far higher.
I'm guessing the forward guns are fast-firing weapons designed to minimize overkill against close-in targets?
AA... seems pitifully small for AA, and I think tactical missile mdefence would be more useful with cruisers in the fleet for AA already, and maybe vertical-launch SAM silos instead? Then again, that would be a major model change, too much trouble to be worth it...
Can we mount torpedo tubes inside the fins on either side of the bow? It's a minor addition, just a couple circles to the texture for the fronts of those parts...
Can we evolve the game's coding so that single-right-click on a target within shorter weapons' ranges results in only short-range guns shooting at it, the shortest range weapons that can hit the target in question, that is? Say for Destroyers letting manual clicking still allow them to target land and subs with focus-fire at the same time despite it being manual? For all-possible-weapons firing on a single target, it's double-right click (other, unusable weapons still free to engage whatever targets they can unless other orders queued for them). I think that would help your dream of making a real hardcore RTS.